1. $CATI consumption surges 3.5 times, Catizen defines future entertainment with game matrix
In the first quarter of 2025, the latest data shows that the consumption of $CATI tokens has reached 30 million, a 3.5-fold increase from the fourth quarter of 2024.
According to information from the trading platform Bybit, the total number of users on the Catizen platform has exceeded 3.3 million, and the game center has consumed more than 1 million CATI in a single day. This outstanding performance not only highlights the vigorous development of the Catizen ecosystem, but also reshapes the Web3 entertainment economic model.
2. Three major driving forces of Catizen Ecosystem
Catizens growth momentum is supported by three strategic pillars:
Content ecosystem expansion: It is planned to launch more than 200 innovative games by 2025, covering various categories such as social, strategy, and leisure, forming a game matrix effect.
Breakthrough in the Asian market: Targeting core markets such as Japan, South Korea, Taiwan, and Southeast Asia, and opening up channels to billions of users.
Upgrading the technology paradigm: Accelerate the AI integration strategy, develop the AI Cat virtual pet system with emotional interaction capabilities, and create an immersive experience of game + social + AI.
Tim Wong, Chairman of the Catizen Foundation, said: We are developing a new trading game, Cattea, which has a strong token consumption scenario. We will release 200 games in 2025, and each blockbuster game will bring tens of millions of tokens to consumption, further promoting the prosperity of the ecosystem.
3. Benchmarking WeChat: Defining a new standard for Web3 consumer-level platforms
Catizen clearly proposed the strategic vision of Web3 Mini Program Platform for the first time in its roadmap, aiming to replicate the successful model of WeChat Mini Programs of light application, heavy ecology:
Developer side: Provide standardized SDK toolkit to lower the threshold for Web2 game migration.
User side: Build a unified digital identity system to achieve cross-game asset interoperability.
Ecological side: Establish a creator fund of tens of millions of dollars to cultivate a decentralized content ecosystem.
Pluto CEO David: The consumption of $CATI tokens is growing so rapidly because you can enjoy a 30% discount when using $CATI to play games, which is much more than the discount of USDT. Although the current consumption is considerable, it has not yet reached our goal. This year we plan to achieve a consumption of 200 million tokens, and by adding new games and usage scenarios, we will encourage users to reinvest the airdropped tokens in the game.
4. Industry Observation: Web3 Entertainment Reaches a Critical Point
Analysts pointed out that Catizens explosive growth has verified the feasibility of the playable economy. Among its 3.3 million users, more than 60% are traditional game players who are new to blockchain. With the deep integration of AI technology and the continued penetration of the Asian market, Catizen is expected to be the first to break through the industry ceiling of tens of millions of daily active users for Web3 applications.
This trend suggests that Web3 entertainment is approaching a critical inflection point, and Catizen is leading this change with its strategic execution and scalable vision.